Zoom-it (Flood-it) GMTK 2024 48h submission
This game is heavily inspired by old classic "Flood-it" or "Filler", but it has an interesting twist: it is also educational journey in to world of Scale. Each next level is zoomed out version of previous one and objects in it are 30 time bigger. Play and see how many steps there are between 1mm and Solar System.
TUTORIAL:
Game lacks tutorial section since I personally assumed that everyone know the game we were inspired by: "Filler"/'Flood-it". So I told my buddy to not waste time on it :D
Well, now I'll fix this mistake as good as I can here: there is field 30x30 filled with randomly collored tiles, up to 4 players start at the corners of the game field. your task is to assume control of (900/number_of_players +1) tiles (451 for 2 players, 301 for 3 players and 227 for 4 players). On your turn you can choose any color that is not currently used by you or any other player. Once you select new color, you area of control(which starts from your corner tile) is repainted in a new color and all tiles of that color adjacent to you area is added to it.
There are 3 kinds of bots in game. "Bot Rand" selects next color randomly, "Bot Norman" selects color that gives it most new tiles after switch, and "Bot Maximus" simulates 5 turns ahead to select color that gives it most tiles in 5 turns. You can pit bots against each-other ;)
TRAILER:
LITTLE BIT ABOUT US:
Game is made by two devs using Godot as game engine. One of the devs had minor experience with Godot and another one had none :) Art is also made by us, and it took about half of our time if not more, since one of us was always on drawing duty while second one was coding or also drawing :)
We enjoyed our time working on the game and decided to freeze development on 48h mark since we felt like we implemented all parts of the original idea and extra 48h would not give us twice better game. We could do some additional improvements, especially in art department (you probably can see the point where we got tired drawing art :D) and accessebility (some visual feedback other than colors would've been nice but at the moment we didn't see any way to do that other than multiplying amount of work by 6). But none of that would've made game more interesting or stunning that it was at the 48h mark, so we stopped it there. Hope you will take that in to account ;)
Game is developed as part of GMTK 2024 Game Jam and submitted to 48h category
(Linux and Mac builds are provided but not tested)
Status | Released |
Platforms | HTML5, Windows, macOS, Linux |
Authors | Vladyslav Aksonov, aMwaC |
Genre | Puzzle |
Made with | Godot |
Tags | Cult Classic, Game Maker's Toolkit Jam |
Average session | A few minutes |
Languages | English |
Inputs | Mouse, Touchscreen |
Multiplayer | Local multiplayer |
Player count | 1 - 4 |
Download
Click download now to get access to the following files:
Development log
- Minor fix and Mac/Linux builds95 days ago